Minor rules question. The chart on page 18 says 12-17 earns a hope token but the flow chart on page 19 does not list this under the same outcome range. Which is correct?
A really good take on Silent Hill or No-End House style stories as a ttrpg. Makes great use of the Trophy/Ruled by Night system to create character-driven survival horror that can go horribly wrong, while also giving players a lot of tactical options in play that lead directly into narrative. Jam-packed with maps, points of interest, and eerie ephemera to fuel your incursion to the Island.
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Minor rules question. The chart on page 18 says 12-17 earns a hope token but the flow chart on page 19 does not list this under the same outcome range. Which is correct?
The GM plays a Pain token and the players gain a Hope token.
hi there fabulous creator. Just curious if there’s any more community copies available? Thank you in advance
A really good take on Silent Hill or No-End House style stories as a ttrpg. Makes great use of the Trophy/Ruled by Night system to create character-driven survival horror that can go horribly wrong, while also giving players a lot of tactical options in play that lead directly into narrative. Jam-packed with maps, points of interest, and eerie ephemera to fuel your incursion to the Island.